From Eric:
This is going to be a pretty big departure from the last few tracks you’ve heard, but I’m super excited to share this one. I just really wanted to make a melodramatic orchestral piece like one you’d hear in a horror movie when all the supporting characters have been killed off and we get to that moment when the main characters come to the realization that they’re probably going to die but they may as well just go out in a blaze and you never know, it might just work out. So that’s what this is, hopefully.
Also, I really wanted to make sure this piece still fit with the rest of Super Motherload’s soundtrack, so there are a couple things I’ll mention. If you go back and listen to Surface Outpost I, you’ll hear the same melodic theme, only resigned and melancholy this time around. When you get a chance to play through the full game, feel free to listen for more recurring themes between tracks. Another thing I wanted to keep consistent was the synth palette, but I really didn’t want to just play a bunch of chords on an “orchestra” preset, which can end up sounding pretty lifeless to me. So I decided to only use two analog monophonic synthesizers (Dave Smith Mopho Keyboard and Arturia Minibrute), paying specific attention to pitch/modulation/filter controls and recording single-note phrases enough times with enough sounds and arrangements until it sounded sort of orchestral. If you’re not already familiar with it, check out Wendy Carlos’ soundtrack for Stanley Kubrick’s A Clockwork Orange where she took pieces by Beethoven and Rossini and reworked them using layers of synthesis. I’m not sure if she was as meticulous on the Clockwork Orange soundtrack, but on her earlier record Switched-On Bach from 1968, she put together full Bach orchestras and concertos by recording individual parts and phrases one at a time on a Moog synthesizer.
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