There has been some pretty big talk around the office about quests since the story re-write when Kurtis Wiebe took over, and as of a few days ago we’ve finally put the finishing touches on the quest system. It all came together without a hitch! This has had an extremely positive effect on the story and the lines each character deliver suddenly feel more important and the story feels more cohesive. Quests do a fine job of drawing the player into the game allowing them to experience it rather than just simply witnessing it.
Along with quests, we’ve added a couple more characters to the stack in my office. You might find meet this particular goldium prospector along your way!
We, once again, have to give a huge thanks to the folks on reddit for this post on the weekend:
reddit: what is the best online flash game that you know?
Many redditors seem to have fond memories of the original Motherload and we’re happy to see people excited about the sequel as well. It helped spread the word of our trailer and Greenlight campaign really quickly, which has gone a long way to increasing the public’s awareness of our game! We’re grateful!
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